![]() New textures and resources are from Plutonia and Neodoom. Special thanks to: gaspe, rdwpa, mouldy, koren, skepticist, an_mutt, leodoom85, NoisyVelvet, joe-ilya, antares031, memfis, rhinoduck, Keyboard_Doomer, SSGMaster, rodster, scifista42, dobu gabu maru and EffinghamHuffnagel for providing feedback, demos and helping me out :D Leonardo85 made an awesome playthrough of this on youtube! Here's the link for the first level: > Gameplay focused on multiple weapons management, target priorization and environment awareness. > 5 to 10 hours to finish, depending on your pace and difficult chosen. > Classic doom gameplay with Boom (-complevel 9) compatibility: No balance changes. > Custom soundtrack, made for this mapset. > 32 custom levels, mostly small/médium sized maps. The levels were most inspired by early Scythe 1 levels, Jenesis, Mano Laikas and DTWID series. The Project has started with remastering the levels from my first wad, Eclipse, but the changes became quite big and I decided to turn it into Moonblood (it was initially called Revclipse, then after Reclipse). Moonblood is a megawad (32 levels) for Doom 2. ![]() Download widescreen status bar (by NightFright):
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